![]() Each of the five Dark Forces/Jedi Knight titles carried a fair bit of baggage with it, thanks in no small part to licensing. While the man who put his name to the studio wasn’t directly involved in the various productions, it didn’t mean it was all smooth sailing. When the interview was over, he leaned over to Daron and said 'This is really violent!' From then on I don’t think he was too interested in games until around The Force Unleashed." He sat down and played it while they filmed it. ![]() "There’s a funny anecdote Daron Stinnett, project director of Dark Forces, told me," Kevin recalled, "The local news wanted to get a story on George and Dark Forces. Not so, said Kevin – in fact, George Lucas wasn’t really involved with production at all back then. Playing with an entire universe of someone else's creation, you might expect the man himself – George Lucas – to have some involvement in the Dark Forces/Jedi Knight games. "We would often spread that resource material all over the floor and look for ideas and ways to tie things into the existing Star Wars universe," Kevin continued, "Since I had such a passion for it, I thought I owed it to the franchise to stay as true to the source material as possible. While Disney might have nuked all of the expanded universe mythology, it doesn’t change the fact that – back in the day – these were people, often Star War fans, who were working on, adding to and enriching the universe they cared deeply about. But I finally had a venue for all the Star Wars knowledge I had stored up for so many years." "The three original level designers on Mysteries Of The Sith got a little worried when I pulled up with my personalized plates (MTFBEWY: May The Force BE With You). He was also a devout superfan of the Star Wars franchise. Kevin Schmitt, now senior designer at 343 Industries, worked on Jedi Knight: Mysteries Of The Sith and Jedi Knight II: Jedi Outcast. Use one of the following values with the " g_spskill " code:Ġ: Padawan 1: Jedi 2: Jedi Knight 3: Jedi Master Values higher than 3 will progressively increase the difficulty setting.The love of the universe was something that would be expected of many who worked on the Dark Forces/Jedi Knight games. If you have any type of saber (one, dual or staff), and you pick up a saber staff, you will drop any/all your sabers and pick up his. If you have no saber (none in your weapons/inventory), you will pick up and end up with only one saber (until you pick up another one). If you have two sabers, you will drop the one in your left hand and replace it with his. ![]() If you have one saber, you will pick up his saber which gives you a total of two sabers. Note: If you have a saberstaff, you will drop your staff and pick up the saber, giving you a total of one saber. Use it, and you will drop your current lightsaber and pick up his or hers. You will see a "Use" icon (hand with a finger on a button). After a Jedi or Sith dies, you can walk up to his/her lightsaber on the floor. Dropped lightsabersĮnable the " g_saberpickupabledroppedsabers 1" code to enable the pick up of dropped lightsabers. For example, to have a saber staff (two handed saber) green, use the " sabercolor 1 green green" code. " sabercolor 1 " will make the top part of the saber staff and the bottom part. " sabercolor 2" will make the left hand saber (for dual sabers). " sabercolor 1" will make the right-hand saber (for dual sabers). Fighting friendly charactersĮnable the " playerteam enemy" code in the console, then spawn " kyle" or " jedi_random" to fight them. If you do, go back into your game options and reset them. Note: Do not bind over existing keys that you are using for regular game play movement or fighting. For example, type " bind Home setforceall 4" or " bind T taunt". Open up the console by pressing + ~ and type " bind ". If only one saber (one blade) is on, they will do the standard spinning taunt. If using a saber staff, he/she will make a half circle on the ground and a "come here" gesture. Note 2: If using dual sabers, he/she will make an "X" with the sabers. ![]() Note 1: Turn dismemberment on at the options menu after enabling this code. Toggle any variable/command that uses a 1 or 0 (1=on, 0=off)Ĭhange difficulty level after quicksave/quickload or starting a new mission (if done out of the level) 5 is half speedĭisplay indicated message in console, or on main screen if bound Then, enter one of the following codes to activate the corresponding cheat function: ResultĬhange speed 1 is default. While playing the game, press + ~ and type " devmapall" to enable cheat mode. ![]()
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